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Helmet = wearable second row from the top on the character screen (left and right) Grenade = equippable thrown explosive device Greaves = wearable fourth row from top on the character screen (left and right) The Phoenix Sword can be equipped in the hotbar (the bar along the top of the screen) and used like any other sword alternatively, the Phoenix Sword can be placed in the companion slot to summon the phenix.Īrmor = wearable third row from top on the character screen (left and right)Īxe = equippable weapon used to chop down treesīlock = equippable placeable used to buildīoomerang = equippable weapon ranged ammo n/aīow = equippable weapon ranged ammo arrowsĬatch = equippable can capture monsters turning them into pets, consumed with successful useĬhest = placeable can store items, pets don’t heal when stored hereĬonsumable = equippable consumed by player for status effectĭecoration = placeable may be a crafting table decorate your worldĭoor = placeable used to block entry into areas, can be opened and closedįood = consumed by player for status effect Also, the Phoenix Sword, which is classified as a ‘Sword’, but also acts as a storage medium for the phenix companion. As an example, Jack is a craftable companion (can be placed in the companion slot) that is categorized as both ‘Material’ and ‘Jack’. Many items also have multiple classifications. Beware, some classifications have multiple, context sensitive uses, such as material. Will help the player understand what an item does or is used for. Look in the top right & left corners of skill boxes for a modifier icon. Pickaxe speed (%) = % of speed increase to pickaxe attack speed Multiple hurts = can hit multiple enemies simultaneously Tier 7 = Gold(en) _unique armor/weapons_īlock Damage (#) = damage done to blocks while mining.ĭigging Cooldown (#sec?) = tool damage cooldown Rarity level = _monster prefix_ = _monster color_ = _set skills+variable skills_ġ = Normal = n/a = n/a = 1-7 skills based on levelĤ = Divine = white/gray tint = 4+2 skillsĥ = Legendary = black or black tint = 4+3 skills XP = Experience Points = levels up pets, collected by pets & some companions. Souls, XP = green orbs that appear when a transformed player or pet kills a monster, provide XP to pets, can be spent at transformation table to unlock additional forms. Souls = flames that appear when a monster is killed currency for some crafting tables. SP = Stamina/Mana Points = how many skills & spells the player/monster can use, regenerates. HP = Hit Points = how much damage the player can take regenerates.
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Possible spoilers ahead read at your own risk- Gameplay Basics: Quick Reference I have no idea what I’m doing as far as formatting goes. Please leave any suggestions, typos, or errors in the comments.Īll information, titles and organization are to be considered working and therefore subject to change. Sit and learn at the feet of the great Billy the Red. – Suggestions for early goals and materials. – Reference tables for items, equipment, skills, and effects This is intended to by a by-the-numbers, comprehensive guide to a-lot-of-things Planet Centauri. Welcome to the Wonderful Land of Billy where our goal is to help you get good.