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Please note: I did not include values for Ultra-Wide hacks yet.
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Since all the findings at assemblers would go lost, I also collected every Hex-Patch and put it on my site. You can find the complete Code-List here.
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#SAN FRANCISCO RUSH 2049 CHEATS PS2 CODE#
I checked every code and corrected the faulty ones, so they work with TOSEC-Dumps. I assume they come from early attempts using very specific CDI-Releases. Even worse, there were quite a few faulty codes floating around. Unfortunatelly neither the lists at nor at are complete and up to date. Since I was not able to register there, I already started to to put my findings on my own homepage and ended up collecting everything there. I've stumbled accross this thread at asseblergames a few weeks ago. Note.-Demul is prone to crash A LOT while you are looking for the correct address containing the Widescreen value, so I recommend you make a savestate as soon as a 3D scene appears on screen, before doing anything else. I lack any knowledge on programming or assembly, everything has been done with just passion ^^'ġ.-Demul (any version) I recommend Demul v.0.5.7 (savestates works best in this version, and you will need savestates, believe me)ģ.-The game you want to hack (obviously). S4pph4rad originally found the way to make widescreen codes. Ok, I'll try to explain how I find the correct values/addresses for widescreen. The following content is being "imported" from the AssemblerGames Dreamcast message board due to the board going down at the end of June.